c. utilizing communication media for diplomacy. The communication medium can be used to effectively shape public opinion on a topic that may traverse international borders. This line of diplomacy is connected to other lines of diplomacy since other lines depend on and can benefit from the media's ability to communicate with the general public. The rapid transmission of information is a benefit of this diplomatic strategy, but on the other side, the media is a business that wants to make money, thus there is a chance that the media could take control.
Japanese culture in Indonesia shows that there are at least two people, namely Japanese and Westerners. The actor is Japan, because they promoted it to the west through the tradition of eating sushi together.
From the involvement of westerners with a mix of Japanese culture by placing western elements in anime films, it shows that this is one of the efforts from Japan that can be used as a cultural diplomacy tool to bridge and facilitate mutual understanding in this era of globalization.
The existence of the adoption of western culture that appears in the anime illustrates that Japanese cultural diplomacy is presupposed by the openness that is poured in the anime by involving foreign cultures without being limited to all aspects of the cultural values contained therein.
The target audience can also be used to classify anime. Examples include:
- Shojo: Young female viewers are the target audience for shojo anime. Sailor Moon and Fruits Basket are two examples. Japanese Mew-mew. Sakura from Cardcaptor, among others
- Shonen: Anime aimed at a teenage boy audience.Examples: One piece, Dragon Ball Digimon. Pokémon and so on.
- Seinen: The target audience is adult males, Example: Oh My Goddeess, Cowboy bebop, Akira. and so forth.
- Josei: The target audience is mature women. Example: Gokusen, Honey and Clover, Hataraki Man, and so on.
- Kodomo: Anime aimed at children, according to the translation of kodomo which is "children". Example: Doraemon, Hamtaro, Ninja Hatori, P-Man. - and so forth.
Â
Â
Â
The primary genres represented in anime are:
- Adventures take priority above action, neither fighting nor war. physical conflict. The use of weapons, realistic action, and numerous martial arts methods all support this genre. Naruto, One Piece, Samurai X, Dragon Ball Z, Bleach, and other examples
- Dramas; constructing the plot through character growth and emotive themes. and the intricate interplay between the characters. Examples are Shigatsu Kimi no usage, Kare Kano, and Fushigi Yugi. c. Game-based: the narrative is based on video games. Yu-Gi-Oh, Beyblade, Let's Play.
- Horror: utilizes ominous, paranormal themes. e. Examples include the Vampire Hunter D series and Higurashi no naku kuru ni.
- Science fiction focuses on the future, particularly modern technology and technologies that address needs. man. Examples are The Wings of Honeamise, Royal Space Force, Ghost in the Shell, Akira, and paprika.