Referensi
Gredler, M. E. (2004). Games and simulations and their relationships to learning. Handbook of research on educational communications and technology, 2, 571-581.
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of educational psychology, 105(2), 249-265.
Hamdan, N., McKnight, P., McKnight, K., & Arfstrom, K. M. (2013). A review of flipped learning. Flipped learning network.
Rosenbaum, E. (2018). Learning in simulated practice environments: A literature review. Simulation & Gaming, 49(6), 661-684.
Crookall, D. (2010). Serious games, debriefing, and simulation/gaming as a discipline. Simulation & Gaming, 41(6), 898-920.
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