Daftar Pustaka
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GimKit. (2024). Interactive game-based learning for the classroom. GimKit.
Sailer, M., Hense, J., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in Human Behavior, 69, 371-380.
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