Lai, C.-L., & Hwang, G.-J. (2014). Effects of Mobile Learning Participation Time on High School Students' 21st Century Core Competences. 2014 International Conference of Educational Innovation through Technology, 205--211. http://doi.org/10.1109/EITT.2014.40
Litbang Kemdikbud. (2013). Kurikulum 2013: Pergeseran Paradigma Belajar Abad-21. Retrieved September 29, 2015, from
Nino, M., & Evans, M. (2015). Fostering 21st-Century Skills in Constructivist Engineering Classrooms with Digital Game-Based Learning. IEEE Revista Iberoamericana de Tecnologias Del Aprendizaje, 8540(c), 1--1. http://doi.org/10.1109/RITA.2015.2452673
P21. (2015). Framework for 21st Century Learning. Retrieved September 28, 2015, from http://www.p21.org/storage/documents/docs/P21_Framework_Definitions_New_Logo_2015.pdf
Pinto, A., & Escudeiro, P. (2014). The Use of Scratch for the Development of 21st Century Learning Skills in ICT. In Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on (pp. 1--4). Barcelona: IEEE. http://doi.org/10.1109/CISTI.2014.6877061
Rivai, Veithzal and Ahmad Fawzi Mohd. Basri. Performance Appraisal. Jakarta: PT Raja Grafindo Persada, 2005.
Review of Trends from Mobile Learning Studies: A Meta-Analysis. Computers and Education, 59 (2), 817--827. http://doi.org/10.1016/j.compedu.2012.03.016
Baca konten-konten menarik Kompasiana langsung dari smartphone kamu. Follow channel WhatsApp Kompasiana sekarang di sini: https://whatsapp.com/channel/0029VaYjYaL4Spk7WflFYJ2H