glLoadIdentity();
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(-0.6f, -0.75f, 0.5f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 0.75f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.6f, -0.75f, 0.0f);
glEnd();
glFlush();
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