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Hacker Ethic

23 November 2010   04:39 Diperbarui: 26 Juni 2015   11:22 103
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In addition to those principles listed above, Levy also described more specific hacker ethics and beliefs in chapter 2, The Hacker Ethic.[5] The ethics he described in chapter 2 are quoted here.



  • Access to computers—and anything which might teach you something about the way the world works—should be unlimited and total. Always yield to the Hands-On Imperative!
  • – Levy is recounting hackers' abilities to learn and build upon pre-existing ideas and systems. He believes that access gives hackers the opportunity to take things apart, fix, or improve upon them and to learn and understand how they work. This gives them the knowledge to create new and even more interesting things (Levy, 1984:226).[6] Access aids the expansion of technology.
  • All information should be free.
  • —linking directly with access, information needs to be free for hackers to fix, improve, and reinvent systems. A free exchange of information allows for greater overall creativity.[7] In the hacker viewpoint, any system could benefit from an easy flow of information.[8]
  • Mistrust authority—promote decentralization.
  • The best way to promote the free exchange of information is to have an open system that presents no boundaries between a hacker and his quest for knowledge. Hackers believe that bureaucracies, whether corporate, government, or university, are flawed systems.[8]
  • Hackers should be judged by their hacking, not criteria such as degrees, age, race, sex, or position.
    Inherent in the hacker ethic is a meritocratic system where superficiality is disregarded in esteem of skill. Levy articulates that criteria such as age, sex, race, position, and qualification are deemed irrelevant within the hacker community.[9] Hacker skill is the ultimate determinant of acceptance. Such a code within the hacker community fosters the advance of hacking and software development.
    Testament to the hacker ethic of equal opportunity,[10]L. Peter Deutsch, a twelve-year-old hacker, was accepted in the TX-0 community, though was not recognised by non-hacker graduate students.
  • You can create art and beauty on a computer.
  • Hackers deeply appreciate innovative techniques which allow programs to perform complicated tasks with few instructions.[11] A program's code was considered to hold a beauty of its own, having been carefully composed and artfully arranged.[12] Learning to create programs which used the least amount of space almost became a game between the early hackers.[13]
  • Computers can change your life for the better.
  • Hackers felt that computers had enriched their lives, given their lives focus, and made their lives adventurous. Hackers regarded computers as Aladdin's lamps that they could control.[14] They believed that everyone in society could benefit from experiencing such power and that if everyone could interact with computers in the way that hackers did, then the Hacker Ethic might spread through society and computers would improve the world.[15] The hacker succeeded in turning dreams of endless possibilities into realities. The hacker's primary object was to teach society that "the world opened up by the computer was a limitless one" (Levy 230:1984)[13]

[edit]Sharing


According to Levy's account, sharing was the norm and expected within the non-corporate hacker culture. The principle of sharing stemmed from the atmosphere and resources at MIT. During the early days of computers and programming, the hackers at MIT would develop a program and share it.

If the hack was particularly good, then the program might be posted on a board somewhere near one of the computers. Other programs that could be built upon and improved were saved to tapes and added to a drawer of programs—readily accessible to all the other hackers. At any time, a fellow hacker might reach into the drawer, pick out the program, and begin adding to it or "bumming" it to make it better (bumming refers to the process of making the code more concise so that more can be done in fewer instructions).

In the second generation of hackers, sharing was about sharing with the general public in addition to sharing with other hackers. A particular organization of hackers that was concerned with sharing computers with the general public was a group called Community Memory. This group of hackers and idealists put computers in public places for anyone to use. The first community computer was placed outside of Leopold's Records in Berkeley, California.

Another sharing of resources occurred when Bob Albrecht provided considerable resources for a non-profit organization called People's Computer Company(PCC). PCC opened a computer center where anyone could use the computers there for fifty cents per hour.

This second generation's sharing contributed to the battles of free and open software. In fact, when Bill Gates' version of BASIC for the Altair was shared among the hacker community, Gates claimed to have lost a considerable sum of money because few users paid for the software. As a result, Gates wrote an Open Letter to Hobbyists.[16][17] This letter was published by several computer magazines and newsletters—most notably that of the Homebrew Computer Club where much of the sharing occurred.

[edit]Hands-on imperative


Many of the principles and tenets of Hacker Ethic contribute to a common goal—the Hands-On Imperative. As Levy described in chapter 2, "Hackers believe that essential lessons can be learned about the systems—about the world—from taking things apart, seeing how they work, and using this knowledge to create new and more interesting things."[18]

Employing the Hands-On Imperative requires free access, open information, and the sharing of knowledge. To a true hacker, if the Hands-On Imperative is restricted, then the ends justify the means to make it unrestricted so that improvements can be made. When these principles are not present, hackers tend to work around them. For example, when the computers at MIT were protected either by physical locks or login programs, the hackers there systematically worked around them in order to have access to the machines. Hackers assumed a "wilful blindness" in the pursuit of perfection.[19]

It is important to note that this behavior was not malicious in nature—the MIT hackers did not seek to harm the systems or their users (although occasional practical jokes were played using the computer systems). This deeply contrasts with the modern, media-encouraged image of hackers who crack secure systems in order to steal information or complete an act of cybervandalism.

[edit]Community and collaboration


Throughout writings about hackers and their work processes, a common value of community and collaboration is present. For example, in Levy's Hackers, each generation of hackers had geographically based communities where collaboration and sharing occurred. For the hackers at MIT, it was the labs where the computers were running. For the hardware hackers (second generation) and the game hackers (third generation) the geographic area was centered in Silicon Valley where the Homebrew Computer Club and the People's Computer Company helped hackers network, collaborate, and share their work.

The concept of community and collaboration is still relevant today, although hackers are no longer limited to collaboration in geographic regions. Now collaboration takes place via the Internet. Eric S. Raymond identifies and explains this concept shift in The Cathedral and the Bazaar.

Before cheap Internet, there were some geographically compact communities where the culture encouraged Weinberg's egoless programming, and a developer could easily attract a lot of skilled kibitzers and co-developers. Bell Labs, the MIT AI and LCS labs, UC Berkeley—these became the home of innovations that are legendary and still potent.[20]

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