Referensi:
Kokotsaki, D., Menzies, V., & Wiggins, A. (2016). Project-based learning: A review of the literature. Improving schools, 19(3), 267-277.
Kovalenko, I. V., & Skvortsova, T. P. (2022). Game technologies and gamification techniques in teaching English: An analysis of pedagogical experience. RUDN Journal of Psychology and Pedagogics, 19(2), 382-392.
Paiva, A. C., Flores, N. H., Barbosa, A. G., & Ribeiro, T. P. (2016). iLearnTest--framework for educational games. Procedia-Social and Behavioral Sciences, 228, 443-448.
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